A 3D Texture Artist creates stylized or natural textures and materials that are then applied to 3D models and environments in games, films, or TV shows. They play an important role in the VFX Pipeline. Whether texturing game models or film assets, Texture Artists use a variety of texturing software and techniques.
They may use Photoshop or Mari to paint high-resolution image textures or use scanned-in 3D data; or build procedural materials (a network of properties that can be changed fairly easily) in a program like Substance Designer (see video below for examples). A Texture Artist's job is often to make things photoreal. Say an artist has been tasked with texturing a tank for a war movie or video game.
The artist begins gathering reference images online. Depending on the project, there may be an opportunity to observe and take photos of similar textures/objects in the real world. In the case of a tank, an army or war history museum may have additional photos, resources or similar vehicles on display to take photos of.
The artist may also need to research the specific time period and location to gather more information on types of materials available then, typical colors, textures, and how materials might age.
A good Texture Artist might collect these images to build a library for future projects.
Check out the textures applied to the 3D tank model below.
Notice the mud, rust, shiny vs dull metal, etc.
Depending on how the tank is used throughout the movie or game, it may need to be covered with more layers of mud over time, show more or less wear and tear, or if it will be exposed to rain, the amount of specularity (reflection) needs to be factored.
3D model and texture of German tank (the Pz.Kpfw VI Ausf.H Tiger) by CG Spectrum Alumnus John Olofinskiy. Textures applied to model (work by John Olofinsky). Once research is complete, the Texture Artist decides the best way to capture this information. If practical, they may get a scanner and scan an actual object, or they'll create procedural material from scratch using a node-based workflow.
Procedural materials allow the team to experiment with the final look.
3D material technologies are improving by the day, so Texturing Artists must keep up to date with new tools and techniques to stay relevant and get work.
Chappie and Optimus Prime 3D modeling and texturing by CG Spectrum Alumnus John Olofinskiy (view full demo reel).
Successful 3D Texture Artists are able to translate true physical properties of objects into the digital space.
This includes properties like color, reflectivity, metalness and more. In many cases the properties will change depending on factors like precipitation, age, temperature, etc. It's good to have knowledge of the properties of organic objects like plants and flowers, as well as inorganic objects like a steel railing or a cement walkway.
Think about what these objects look like on the inside too, as the effect may also require those textures. 3D Texture Artists also need to understand UV mapping, and how textures are used in different applications. Try to get familiar with UV mapping in popular software like Maya, Houdini, Modo, and 3ds Max.
Learn how to bake out texture maps and which renderers use metal roughness workflows and which use specular glossiness workflows.
These details are extremely important to ensure you deliver the right types of textures when you start working.
Hydroponics Lab by CG Spectrum Alumni Paul Griffin.
Build a Versatile Texture Artist PortfolioA strong portfolio is essential for getting a texturing job.
Many Texture Artists are also 3D Modelers and can show off both skillsets in their portfolio. If you aren't a Modeler, find free 3D models to texture from sites like TurboSquid. Gear Your Portfolio Towards Your Dream ProjectsIf you want to work on sci-fi projects, tailor some of your texturing portfolio towards that type of project.
For example, a spaceship shot in Avengers: Endgame would have a whole host of textures including metallic, building, pavement, and textures for the glow of the spaceship. Show Off Different TechniquesLearn how to create 3D textures using scan data as well as procedural work.
Add them to your portfolio to show you understand how properties change with different elements in a scene.
If you create a stone walkway, show how it looks on a sunny day, as well as with puddles after a storm.
Take a CourseIf you don't feel like your skills are there yet, even after watching online texturing tutorials and reading everything you can on the subject, consider taking a course.
CG Spectrum's online 3D modeling courses that cover both modeling and texturing to increase your versatility as an artist.
You'll start off with a solid foundation, and under the guidance of your industry mentor, work your way up to more complex pieces. You'll learn industry standard software used by top studios and graduate with several original pieces for your portfolio - ready to show employers!
Practice, Practice, Practice!The best way to improve is to keep at it! Work on personal projects, experiment with new tools, share your work, learn from critiques, and keep an eye out for competitions. If your work is good enough, you may even be able to sell it on sites like Gumroad. Artists sometimes create and sell textures, brushes and assets for film and games online for extra income.
Buying textures can save time for large companies and indie game creators and filmmakers, so they are often willing to pay for quick solutions.
Showing prospective employers that your work is in demand and getting noticed can help you stand out.
CG Spectrum student Pietro Trizzulo was a finalist in 2019 Rookies competition (see breakdowns).
Glassdoor states the average 3D Texture Artist salary is about USD$69,232/yr.
with various other sources reporting a range of about $47,000 to $96,000. However, many Texture Artists can also model and increasing your versatility as an artist boosts your chances of getting a job.
Positions that require you to be both a 3D Modeler and Texture Artist often earn more too. This is especially the case at smaller companies. At a larger company, specialized Texturing Artists are often necessary, but during crunch time, a VFX Artist who can texture and model can be a real lifesaver!
Whether you're just starting out, changing careers, or upgrading your skills, our VFX courses will have you modeling and texturing from scratch using expert techniques used by top studios.
Progress faster with mentorship from industry pros who have worked on major films and games.
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Tell us what you’re passionate about to get your personalized feed and help others. Substance Painter. Support lots of modern 3D formats including DAE and FBX - ideal for game developers. There are some add-ons that can speed up your workflow, but while some paid add-ons cost between $1 and $29, others cost between $30 and $300 (some are premium subscription-based).
This means that those who can't afford it will have a harder time completing their Blender projects. It Sucks, it is for losers See More. Platforms:Windows, Linux, Mac, FreeBSD. Technology:C, Python. Blender is licensed under the GPL. Very intuitive, pretty interface and free, very useful to just quickly open and use, no sign ins, paywalls or big installs!
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Blender originally came with a game engine suited for making Blender a AIO solution for making games as well.
However, in Blender 2.8, this has been removed.
However, a emerging project named Armory3D is your go-to solution if you like Blender-native workflow.
Very bad in motion graphics See More. The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements. Arihan Sharma - Sir John A Macdonald Sr PS (1540)'s Experience. It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require.
After some learning, it becomes very useful for professional work. The latest version (2.8) is free. It has more features, a redesigned User Interface, and better functionality.
But for those who don't have a computer with a advanced GPU (with OpenGL 3.3 or higher) will never be able to use that version, unless they have and can spend hundreds or thousands of dollars on new computers/devices.
wont load but who cares SUPPORT See More.
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius.
If you want free and open source use armor painter. You dont have to pay. you can just compile it yourself or asks someone 4 someone elses excecutables without it being illegal. Releases are made every ~3 months. Does not handle polygon intersections well. And needs tweaking by hand points or adding average vertex normals via modifiers.
This software is very powerful for a free program. It has multiple features available at your fingertips. Whenever a bug is detected, you can report it to the developers of Bender and/or Blender add-ons, and they will fix that problem for the newer version. If you've used Blender for more than 10 minutes, you know what I'm talking about.
Blender is definitely a powerful tool-- If you get it to work.
Sculpting in real time, for an example.
Sometimes it straight up doesn't work.
Blender's new intuitive interface in 2.8, along with its powerful toolset, along with its one-stop shop solution for 3D Artists, VFX Artists, and the like is a must-to-try if you're delving in 3D today.
Although blenders 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance painter, z brush, or mari; it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks. Blender's node-based compositor has comprehensive video sequencing and post-processing features.
List of 10 Best 3D Texture Painting Software of 2021
Blender runs the Cycles path tracing engine under the hood.
Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics).
It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features.
The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly. You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender. There's a huge community to help you get started immediately.
Many of the people in the community are also contributors of Blender's Development. Whether it's donations, add-on creation, blend files, renders, animated videos, bug reports, or even feedback, contributions are one of the biggest reason Blender is becoming a better alternative to the industry standards of 3D Software.
Blender 2.8 now makes 2D a first-class citizen in Blender, allowing to compose drawings as blender objects on top of 3D objects. Since Substance Painter allows users to paint in full 3D, it can be used not only to paint full textures, but can also paint masks which can then be used in other tools (like Substance Designer) for material filter generators (like the ones used to make edge wear and dirt).
It will die a slow miserable death. Way too expensive. The free trial is the only thing free, but it can only be useful for 30 days.