The Image Texture is used to add an image file as a texture. Texture coordinate for texture look-up. If this socket is left unconnected,UV coordinates from the active UV render layer are used. Image data-block used as the image source.More settings can be found in Sidebar ‣ Item ‣ Properties:These include options to control the alpha channel along with addition options for the color space.These addition options are documented with the rest ofCommon Image Settings.
Type of data that the image contains, either Color or Non-Color Data.For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
Method to scale images up or down for rendering. Regular quality interpolation. Smoother, better quality interpolation. For bump maps this should be used to get best results. No interpolation, use only closest pixel for rendering pixel art. Cycles OnlyOnly for Open Shading Language.
Use cubic interpolation when scaling up and linear when scaling down,for a better performance and sharpness.
- Projection to use for mapping the textures.
- Uses the XY coordinates for mapping. Maps the image to the six sides of a virtual box, based on the normal,using XY, YZ and XYZ coordinates depending on the side.
For Box mapping, the amount to blend between sides of the box,to get rid of sharp transitions between the different sides.Blending is useful to map a procedural-like image texture pattern seamlessly on a model.0.0 gives no blending; higher values give a smoother transition.
Sphere mapping is the best type for mapping a sphere,and it is perfect for making planets and similar objects.It is often very useful for creating organic objects.
Maps the texture around an object like a label on a bottle.The texture is therefore more stretched on the cylinder.This mapping is of course very good for making the label on a bottle,or assigning stickers to rounded objects.
However,this is not a cylindrical mapping so the ends of the cylinder are undefined. Extension defines how the image is extrapolated past the original bounds:. Will repeat the image horizontally and vertically giving tiled-looking result.
Will extend the image by repeating pixels on its edges.
Clip to the original image size and set all the exterior pixels values to transparent black.
RGB color from image. If the image has alpha, the color is premultiplied with alpha if the Alpha output is used,and unpremultiplied or straight if the Alpha output is not used.
Alpha channel from image. The world around us is rich in texture; the surfaces of most visible objects are textured. As such, in computer graphics, a "texture" simply refers to how the surface of an object looks, and it's independent of its shape. In this article, we're going to show you how to add textures in Blender. Let's jump right in! Before we begin with adding the textures in Blender, you'll first need a texture file saved to your computer.
This could be a texture file in PBR format, or physically based rendering, which is the process of creating digital two-dimensional images which store surface and color information that will be projected onto a 3D object.
However, any other format that Blender supports can also be used. Various websites provide free texture files, such as PolyHaven. You'll also need an object to apply the texture to. We started off with a simple cube and added some more complex objects with more variation in their surfaces.
Related: Getting Started With Blender: A Beginner's Guide. Before you can add texture, you'll need to assign a material to the object. Follow the steps below:.
Left-click on the cube and select Materials (the sphere icon located in the bottom right corner). Click the plus icon (+) to add a new material. Rename the material.
For this example, we will name ours "example".
MAKEUSEOF VIDEO OF THE DAY. Now that the material has been assigned and named, it's time to apply the texture.
2. Poly Haven
Follow these steps to apply the image texture to the object:. In the Materials tab, locate Base Color and click on the small yellow dot next to it. Select Image Texture. Click on Open and locate the texture file you've downloaded earlier to import it.