Blender Texture Library

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Materials Library VX is a Blender add-on that will create a material library.You can save, load and categorize materials that can be shared across all your projects.This version uses a blend-file as database so all external render engines,all node materials and textures are supported.

2. Poly Haven

  1. It also makes use of Blender compression. Please see author’s sitefor the older original docs.
  2. Open Blender and go to Preferences then the Add-ons tab. Click Material then Material Library VX to enable the script.

Once the add-on is enabled you can open the preferences andchoose to set a path to use your own materials in the library.

Located in the Properties ‣ Materials ‣ Material Library VX. It’s advisable to add a Fake User to your materials andto save your blend-file before use.

Create a new Library and name it.

The new library will have one material to start. Add your materials to the library. Select a material in the list and apply it to the active object.


Restore the saved version of the material if you want to revert edits.

Display the material in the materials Preview panel before adding it to the object. Restore the Preview panel. Delete the active material from the Matlib VX list and your library.

Extend the interface for some extra options. Search the library for a material. Here you can make sub categories. Apply the current filter. Apply the current selected category to the current material library.

1. Poliigon

Add a new category.

Remove the current selected category from the list. Materials Library VX system for library creation. Properties ‣ Material. materials_library_vx folder.

This add-on is bundled with Blender. We are going to talk about 14 of the best Blender addons for texturing and shading.

3. AmbientCG

You can use them to create high-quality materials for assets and scenes in a short period of time and in the best possible quality.

Some of these addons are for speeding up the process of painting and creating materials, others are for generating better and higher quality results, and we are going to start the countdown with:. Our first entry in the list of Blender addons for texturing and shading is Super Texture.

To clarify, it’s an addon for generating multiple PBR maps from a single image. It will automatically provide the a lot of texture maps for 1 image such as Diffuse, Roughness, Specular, Height, Normals and Bump map.


Baking using super texture is very easy to complete with very few requirements. Entirely built from material nodes, this addon provides a lot of flexibility and speed with native Blender support. And it is able to generate instant results formatted correctly and ready for PBR materials.


Paid/$15 :

Zero brush is an addon that provides Blender artists with a simple menu.

5. CG Bookcase

Allowing them to press a button to begin sculpting, creating particle hair, or texture painting in either Blender Render or Cycles without having to set anything up.

Materials, UV maps, images, textures, node setups, and settings are all automatically generated where needed with Zero Brush.

This addon works contextually and intelligently. Most of what Zero Brush does is done behind the scenes so you can stay focused on creating cool stuff.

Honorable mentions

Paid/$35 or $70 :

This is one of the Blender addons for texturing that are fully free. It allows you to quickly create and manipulate layers in Blender’s texture paint mode.

You can texture paint entirely in the 3D View with the full functionality of layers, while nodes are being generated behind the scenes.

How can these Blender addons for texturing and shading be useful?

And you don’t have to go through the process of arranging and rearranging nodes to paint on different textures.

Free: Material pipeline is an addon that can help Blender artists and designers speed up the process of adding materials to their assets and scenes.

With the package that contains 100 different PBR materials and utility FX node groups to get started and save some time.


It is possible to access these materials in two ways. You can either append the material from the Library .blend file like you normally would, OR you can import all the textures comprising the material into your material node-tree with the ONELVXE Texture Bridge.