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Physically based rendering allows for incredibly realistic surfaces, but generating a good PBR texture is not easy: You need to wait for good lighting conditions, go outside and shoot the textures, stitch the images together to get one high-res image, make that seamless and then generate all the maps. Alternatively you can use image authoring software like Substance Designer to artificially create materials. Regardless, this process does not only require equipment and software that not everyone has, it can also take quite a while.

That's why most people usually rely on sites like or to get all the surfaces they need. And that works great if you are willing to spend some money or live with the free low-res versions on It does not work however, if you wish to distribute your work in any other way than just a render! Reselling textures from Poliigon or on sites such as the Blender Market is a slippery slope to say the least.

That's why this site exists, all textures and maps on here are licensed under the Creative Commons CC0 License, which allows you to do pretty much whatever you want with them. Create Animations (even commercially!) or bundle them with your models! And you are not even required to give credit for them (although I would of course appreciate that...).