Creative Sound Mixer

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Used this card for a new PC build, in place of my previous builds Xonar Phoebus.

External links[edit]

  • I wasn't thrilled by Xonar, hoped this would make up for it's failing..
  • instead, it just came up with new failings. For reference..
  • I'm using Sennheiser HD598's Where to start..- Plugging/unplugging a headset into the control box doesn't auto switch devices.- Have to select between headphone and speakers in their software suite.- WAY too much bass with most settings.
  • Even if you like bass. After an hour tweaking audio enhancements, the only way I got games, video, and music to all sound good was to disable almost every enhancement in the software and keep volume in the midrange.- The software keeps turning off the virtualized surround sound in the windows settings whenever anything audio connection changes.I'm no audiophile, but I do enjoy good audio.
  • From my experience so far, this card is TERRIBLE for headphone users.
  • But seems like it might be ideal for speakers if I were to guess.I've switched back to my old Xonar Phoebus card at this point and am significantly happier for it.
  • Sound Blaster Live! is a PCI add-on sound card from Creative Technology Limited for PCs.
  • Moving from ISA to PCI allowed the card to dispense with onboard memory, storing digital samples in the computer's main memory and then accessing them in real time over the bus.

See also[edit]

  • This allowed for a much wider selection of, and longer playing, samples.
  • It also included higher quality sound output at all levels, quadrophonic output, and a new MIDI synthesizer with 64 sampled voices.
  • was introduced in August 1998 and variations on the design remained Creative's primary sound card line into the 2000s.
  • EMU10K1 Digital Signal Processor. EMU10K1-NDF digital sound processor.
  • Sound Blaster Live! Sound Blaster Live! Value / Compaq / Intel / IBM / NEC.
  • Sound Blaster Live! (August 1998) saw the introduction of the EMU10K1 audio processor.
  • Manufactured in a 0.35 ┬Ám 3-metal-layer CMOS process, it is a 2.44 million transistor ASIC rated at 1000 MIPS.
  • The EMU10K1 featured hardware acceleration for DirectSound and EAX 1.0 and 2.0 (environmental audio extensions), along with a high-quality 64-voice MIDI sample-based synthesizer and an integrated FX8010DSP chip for real-time digital audio effects.[1].

Overview[edit]

  • A major design change from its predecessor (the EMU8000) was that the EMU10K1 used system memory, accessed over the PCI bus, for the wavetable samples, rather than using expensive on-board memory.
  • This was possible at this point because systems were being equipped with far more RAM than previously, and PCI offered far faster and more efficient data transfer than the old ISA bus.
  • The integrated FX8010 was a 32-bit programmable processor with 1 kilobyte of instruction memory.
  • It provided real-time postprocessing effects (such as reverb, flanging, or chorus).
  • This capability let users select a pre-defined listening environment from a control-panel application (concert hall, theater, headphones, etc.) It also provided hardware-acceleration for EAX, Creative's environmental audio technology.
  • The Effect algorithms were created by a development system that integrated into Microsoft Developer Studio.

10 Best Music Mixer Apps For Mixing Music

  • The effects were written in a language similar to C, and compiled into native FX8010 object code by its compiler, fxasm.[2].
  • The Sound Blaster Live! featured higher audio quality than previous Sound Blasters, as it processed the sound digitally at every stage, and because of its greater chip integration that reduced the analog signal losses of older, larger cards.
  • Unfortunately, digital processing brought some limitations.
  • The DSP had an internal fixed sample rate of 48 kHz, a standard AC'97 clock, meaning that the EMU10K1 always captured external audio-sources at the 48 kHz, then performed a sample-rate conversion on the 48 kHz waveform to the output the requested target rate (such as 44.1 kHz or 32 kHz).

Models[edit]

This rate-conversion step introduced intermodulation distortion into the downsampled output.