Below you will find categories of V-Ray materials. To use one of the materials listed, click on the link which will take you to the material page and follow the steps below.
Using V-Ray Materials...
Also, Some of these materials are student work and may not have all required maps for good rendered results. Any material branded with the "DTFA" logo (in the sample image) has been verified to work in Rhino 6/7 and V-Ray 3.6+. Includes Siding, Stucco, etc.
For a list of all available blocks, click the button below. For a list of all available blocks, click the button below. Download the scenes and assets for this training, grouped into separate files for each lesson.
The scenes and assets are packed into a project file. These must be downloaded together to ensure that all textures and other assets will load correctly.
All Materials Index
Once you download the zip file, extract it anywhere on your machine and make sure not to change the folder structure. The courseware was created to deliver all necessary knowledge, while demonstrating the industry standard workflows for generating photo-realistic renders.
This approach allows us to demonstrate what each feature does as well as teach how and when to use it. To do that we have provided:. video tutorials . accompanying scenes and assets .
lesson guides in the form of pdf files. The video tutorials are included in each lesson.
Download all lesson guidesfor this courseware.
The Materials menu of the Library offers a number of preset materials organized into categories. You can search the selected category or the whole Library for a certain asset by name. The functionality buttons at the bottom enable reordering of the assets' display
You can browse all V-Ray assets available for creation and add them to the scene. This can be done by drag-and-dropping of the asset into the central panel or by right-click and selecting the option Add to Scene.
Multi-selection of assets is possible in the Library, but you cannot drag-and-drop more than one asset at a time. Use the Add to Scene context menu option to add multiple assets at once.
The Asset lists have some additional multi-selection functionalities:
- Ctrl on deselected item - Adds to the selection;
- Ctrl on selected item - Removes it from the selection;
- Ctrl + A - Selects all items in the list/category;
- Shift + Left-click - expands the range of the current selection;
- Click + Drag - Leaves only the clicked item selected;
- Right-Click on deselected item - Shows the context menu for the item, selects the item and deselects all other items;
- Right-Click on selected item - Shows the context menu for the item and doesn't change the selection.
Apart from the preset materials, you can load your own assets into the Library. Use the directory button and select the path where you assets reside. They will appear automatically in a newly created folder of the asset's tree. If you want to remove or refresh the folder, there is a context menu that appears when you right-click on the folder.
.vismat files created with V-Ray 1.49 or earlier versions of V-Ray are no longer supported. You can read a .vismat file containing materials in V-Ray but you can no longer save an asset in a .vismat format. Assets can be saved in .vrmat files only.
If you delete (right-click>Delete) an asset from the library, that asset is deleted from the system.
If you remove a folder/directory (right-click>Close) from the Asset Library, it is removed only from the assets list and is not deleted from your system.
Below are previews of the different material categories.
With the release of V-Ray 5 for Rhino, the Create section within the Preset Material Library is no longer available.