E On Software Vue 11

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A recent preview of the Vue 11 product range’s new particle technology. E-on software has unveiled Vue 11: its annual update to its line of environment-creation tools. The headline feature this time around is EcoParticles: a new particle system specifically tailored to creating digital nature, not just “all the standard stuff that particles are good at”. There isn’t enough detail in the news release to say how that works technically, but insect swarms and falling leaves are all namechecked, in addition to particle staples like fire and smoke. A more rounded releaseIn fact, whereas recent releases of Vue have seemed rather light on major features, Vue 11 sounds like a significant update all round. As well as EcoParticles, there is a new automated system for creating rain and snow, and illumination caching to speed up GI renders; while EcoPainter and EcoSystems receive ease-of-use improvements. The Vue 11 product range is expected to ship in stages, beginning in November. Updated 6 November: Vue 11 xStream and Vue 11 Infinite are now shipping. You can read the announcement on the e-on website. The other versions will follow later this year, along with the Personal Learning Edition. Updated 21 November: The entire product range is now shipping. You can read the announcement here. PRESS RELEASE (Excerpts)e-on software, the leader in 3D Digital Nature technologies, today announced the formal unveiling of its upcoming Vue 11 product line – scheduled for release November, 2012. Concurrently, the company is offering its professional users under maintenance a pre-release version of Vue 11 xStream and Infinite, the latest production-driven version of its professional solutions for the creation, animation and rendering of natural 3D environments. New features of Vue 11Key features of Vue 11 include faster rendering, illumination caching, terrain and EcoPainter improvements, 360° population, interactive EcoSystem population, as well as EcoParticles, e-on software’s revolutionary approach to particles:. With EcoParticles, users can do all the standard stuff that particles are good at, but they can also do a lot more. Rather than creating simple emitters, and having particles grow out of them, e-on software designed a new way of handling particles that is specifically well suited for Digital Nature. The Vue 11 Particle system is a direct extension of the production proven EcoSystem™ technology that is a key player in Vue’s success for the film, television, architecture, game, science, educational and entertainment industries. Here is a shortlist of some of the important new features included in Release 11 of Vue:. EcoParticlesThis new technology is ideal for the creation of animated rain, snow, waterfalls, explosions, fire, smoke, tornadoes, falling leaves, swarm of insects and more. Any object can be set as a particle source (emitter). EcoParticles as EcoSystemsEcoParticles are added to any material like a regular EcoSystem material layer. But with EcoParticles, users get in depth control over the way the particles will evolve over time. Users can define the speed, direction, collision properties and duration of life of the particles, as well as subject them to external influences.