Floor Generator

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-Select the object > Modifier list > FloorGenerator -On 3ds max: Copy paste file FloorGenerator_max20xxbit.dlm to C:\Program Files\Autodesk\3ds Max 20xx\Plugins. Source : Cg-source https://cg-source.com/. Description :FloorGenerator is a plugin for 3ds Max which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation. – Create floors inside any closed 2D shape object, or on flat objects – Control width, length, grout size individually – Randomly rotate, offset and tilt boards – Interactive update to get instant feedback – Assign textures randomly using MultiTexture Map. FloorGenerator2.10 File size100 KB Version Plugin. Article Categories:. In the world of Architectural Visualization, the use of normal or bumps will only get you so far. You probably know what I mean, right? While normal and bump maps helped create fake details during yester years, we’re seeing a new trend. With ever increasing CPU processing power and RAM, we can now fearlessly choose to create details with actual geometry. This is especially crucial for interior scenes, where photorealism needs to be absolute. Normal maps, on the other hand, can’t simulate actual shadow casting and realistic variations and unevenness. Worst of all is the tiling effect created by the use of a simple textured floor. So as to get that peak level of realism, why not create your floors with real geometry as well.