Minecraft Texture Blender

Posted on  by admin

Welcome to this curated collection of textures and image resources. This collection is an on-going project, as with each movie we create a number of textures based on our own resources (photographs, scans, etc.), made completely from scratch, or contributed by the community. You can now browse this (and your own!) Texture Library within Blender!Get the Add-On.

View release notes here, or help out by taking this survey!

Andrea Weikert, Andy Goralczyk, Basse Salmela, Ben Dansie, Campbell Barton, Enrico Valenza, Gleb Alexandrov, Ian Hubert, Kjartan Tysdal, Lech Sokolowski, Manu Järvinen, Massimiliano Puliero, Matt Ebb, Pablo Vazquez, Rob Tuytel, Roland Hess, Sarah Feldlaufer, Sebastian König, Sebastian Platen, Sönke Mäter.

Add Cool Textures to Your Objects in Blender

All textures are licensed as CC-0. Free to use anywhere, for any purpose. This is a tutorial on how to get Minecraft’s normal graphics into Blender scenes.

Step 3: Unwrap the Object

I used this for my Nether Portal Animation and some other videos. Step 1: Finding TexturesStep 2: Texturing a Blender cubeStep 3: Making Different Minecraft BlocksStep 4: Creating a SceneStep 5: Animation. Finding Textures.

First we need to find Minecraft’s textures. For this you should use WinRar, 7Zip or some other unzipping program to open the minecraft.jar file and extract the textures.

Step 1: Create a New Material

For this, you have to have Minecraft installed on your computer. If you do and you have Windows 7, then you should be able to find the file in Appdata > Roaming > .minecraft > bin.

Find “terrain.png” and extract it. If you don’t have Minecraft or can’t extract the files that way, you could try using google image search or normal search and search for something like “minecraft default textures” and download them but know that doing that is kinda illegal.

Step 4: Cleaning Up

I use to supply the textures through this tutorial but then I discovered that they were a part of the .jar file, which is illegal to redistribute.

Step 2: Import and Apply the Texture

The best way is to extract the textures from your own Minecraft. If you want to use a texture pack instead of the default textures, then find the “terrain.png” file and it should work the same way. If you’re using default textures, you can’t go to Blender just yet.

Getting Started

The grass in Minecraft is different colours depending on biomes so the texture file has the grass as a black and white image. This lets Minecraft change the colour of it as it pleases. What I did to solve this was use Paint.NET (free software) to colour the texture green so that we can use it in Blender.

Try to colour the side of the grass the same colour for consistency.

Swap Texture Packs

Texturing a Blender Cube. Now we are going to open up Blender Two point whatever you currently have. I will be using 2.62, the latest at the time of updating this tutorial. If you don’t already have it then you can get it by following this link: Blender 2.62.

Now that Blender is open, we will keep the default cube. It will be our first Minecraft cube.

MCprep Tutorial and Guides

MCStudio Renders

Go to the panel on the right and click on the “Texture” tab. There is already a default texture that doesn’t do anything.

Go ahead and change the type from “None” to “Image or Movie”.

MCprep Release Artwork

In the Image settings under the type setting, click the “Open” button and select the “terrain.png” which you extracted or found.