Render Settings 3ds Max

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Use the Render Settings panel to adjust quality parameters for rendering your fluid simulation. Create panel > Geometry > Fluids > Setup rollout > Simulation View > Render Settings panel.
  • The Add Channels list in this group is displayed differently depending on the selected render type.
  • Expansion Rate . Stiction Bandwidth .
  • Stiction Strength . Expansion Rate .
  • Stiction Bandwidth .

Stiction Strength . Static (no channel is selected) . stictionBandwidth . stictionStrength . What specific GPU configuration should be used with 3ds Max, and what render engines support GPU (graphics processor unit)-based rendering?

  • Common panel

    Contains the main controls for any renderer, such as whether to render a still image or an animation, setting the resolution of rendered output, and so on.

  • Renderer panel

    Contains the main controls for the current renderer.

To perform GPU-based rendering from 3ds Max: . A certified graphics card needs to be installed on the machine. This card also needs to be compatible with any native or 3rd-party GPU render engines as well.

Each render engine should include its own setting controls within the 3ds Max Render Setup window, where the program should automatically detect a compatible GPU resource (information can be found on specific GPU settings and configurations on each of the manufacturer's FAQ webpages).

The Arnold renderer, which is included with 3ds Max and Maya, has a GPU-based renderer included. If using Iray, you can allocate GPU usage and resources via the Hardware Resources rollout menu in the Render Setup dialog.

Solver To Render rollout

More information on GPU Rendering with Iray can be found here. Other 3rd-party render engines such as Redshift or V-Ray RT have documentation on their websites for GPU settings, or if any specific configuration is necessary. (e.g.V-Ray: Set Up V-Ray RT GPU & Guide to GPU Rendering). Note: For additional assistance with 3rd-party plugin configurations, please see the manufacturer's support pages. (Redshift support, Chaos Group support, etc.). As long as a suitable, supported GPU is installed with updated drivers, and the machine has sufficient RAM (should it run out of GPU memory), configuring GPU-based rendering inside of 3ds Max should be straightforward when done in the Render Setup menu.

The following render engines use GPU and CUDA-based rendering:. Versions: any_version; . Rendering creates a 2D image or animation based on your 3D scene.

It shades the scene's geometry using the lighting you've set up, the materials you've applied, and environment settings such as background and atmosphere. Rendering menu > Render Setup.

Foam Settings rollout

Main Toolbar > Render Setup.

  1. Rendered Frame Window > Render Setup.
  2. Click (Render Setup).

    The Render Setup dialog opens, with the Common panel active.

  3. Keyboard > F10. Rendering is multi-threaded and multi-processed on multiple-processor configurations.
  4. A two-processor or dual-core system can render in nearly half the time a single-processor system can.
  5. Click the Render button at the bottom of the dialog.

    By default, rendered output appears in the Rendered Frame Window.

    Tip: To render a view without using the dialog, click ( Render Production).

Rendering can also take place on multiple systems by using a network.

  1. The Render Setup dialog has multiple panels.
  2. Click (Render Setup).

    The Render Setup dialog opens, with the Common panel active.

  3. The number and name of the panels can change, depending on the active renderer.
  4. These panels are always present: . Additional panels can appear, depending on which renderer is active.
  5. Renderer-specific controls are described in the section "Renderers."
  6. On the Render Output File dialog, specify a location, name, and a type for the animation file, and then click Save.

    Typically, a dialog appears that lets you configure options for the chosen file format. Change settings or accept the defaults, and then click OK to continue.

    The Save File checkbox turns on.

  7. Click the Render button at the bottom of the dialog.
    Note: If you set a time range and do not specify a file to save to, the animation is rendered only to the window. This can be a time-consuming mistake, so an alert warns you about it.
Additional renderers might be available as third-party plug-in components. At the top of the Render Setup dialog are controls that, like those on the Common Parameters rollout, apply to all renderers.

Introduction to Rendering in 3ds Max

Preset

These are described below. Note: Bitmap paging is always active and is managed automatically, enabling you to render scenes with large bitmaps, a large number of bitmaps, or very high resolution images (for example, 5,000 x 5,000 pixels or more).

View
Shows the viewport that renders when you click the Render button. To specify a different viewport to render, choose it from the list or activate it in the main user interface.

The drop-down list contains all viewports available in all viewport layouts. Each viewport is listed with the layout name first, followed by a hyphen and then the viewport name. For example: Row 1, Row 2 - Front. For this reason, to identify viewports easily, give your layouts meaningful names, such as Closeups.

Activating a different viewport in the main interface automatically updates this setting if Lock To Viewport (see following) is off.

Lock View

Target drop-down list Lets you choose various rendering options. Production Rendering Mode (The default.) While active, clicking Render uses production mode. Iterative Rendering Mode While active, clicking Render uses iterative mode.

Render

ActiveShade Mode While active, clicking Render uses ActiveShade.

A360 Cloud Rendering Mode Opens the controls for Autodesk Rendering Cloud rendering. Submit to Network Rendering Submits the current scene to network rendering.

When you choose this option, 3ds Max opens the Network Job Assignment dialog. This choice does not affect the state of the Render button itself, which you can still use to launch a Production, Iterative, or ActiveShade rendering.

[Render button drop-down menu]
Click the down-arrow to display a drop-down menu that lets you choose various rendering options.
  • Changing the render mode on this menu changes the comparable setting on the main toolbar Render flyout.
  • Preset drop-down list Lets you choose a set of preset rendering parameters, or load or save rendering parameter settings.
  • See "Preset Rendering Options." Renderer drop-down list Lets you choose the active renderer.
  • Submit to Network Rendering Submits the current scene to network rendering. When you choose this option, 3ds Max opens the Network Job Assignment dialog.

    This choice does not affect the state of the Render button itself, which you can still use to launch a Production, Iterative, or ActiveShade rendering.

Changing the render mode on this menu changes the comparable setting on the Render flyout.

Channels rollout

This is an alternative to using the Assign Renderer rollout. Render / Render Iterative / ActiveShade button Click to render the scene using the current target mode (aside from Network Rendering). When ActiveShade is chosen, the name of this button changes to ActiveShade, and clicking it opens a floating ActiveShade window.

If the scene you're rendering contains bitmaps that cannot be located, a Missing External Files dialog opens.
This dialog lets you browse for the missing maps, or continue to render the scene without loading them. View to Render Shows the viewport that renders when you click the Render button. To specify a different viewport to render, choose it from the list or activate it in the main user interface. The drop-down list contains all viewports available in all viewport layouts. Each viewport is listed with the layout name first, followed by a hyphen and then the viewport name.
When off, Render always renders the active viewport.