Sound Blasterx G6 App

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Upgrade your game!

An amazing upgrade over our well-received Sound BlasterX G5, the Sound BlasterX G6 immediately improves your audio, giving you a much more enjoyable experience compared to what you get from default motherboard audio or any other USB Gaming DAC in the market.

The USB sound card works with PS4, Xbox One, Nintendo Switch, and PC, and combines a virtual 7.1 32-bit / 384 kHz, 130 dB USB Digital Audio Converter (DAC) with our awesome Xamp discrete headphone amplifier for incredibly detailed audio. It also boasts Dolby Digital decoding, virtual 7.1 surround sound, game-voice volume balancing, Scout Mode, and Sound Blaster's 30 year legacy of impressive sound enhancement technologies.

All this comes together to make the Sound BlasterX G6 an incredible audio upgrade for both gamers and music and audio enthusiasts. We've updated the Sound BlasterX G6 with our latest Sound Blaster Command software so that you can have access to all our latest industry-leading audio processing and technologies, all in one place. Hey, I'm owner of my SBX G6 for some time now. I use it primarily on my Mac as headphone amplifier and dac for my hifi system and I always wondered - can it work with my iPhone?

Official page for G6 doesn't list any mobile phone device as supported so at least officially it shouldn't work at all. After some experiments with my iPhone SE I came to interesting results. I have two USB adapters, both aren't official Apple adapters.

First one is cheapest one you can find on Aliexpress. After connecting SBX using this adapter as you can guess G6 wasn't working. However it was detected by phone and it even tried to power up, but after getting alert on iPhone that device uses too much power it turned off.

It could work with powered usb hub, but I don't have one so let's assume that G6 doesn't work with most cheap adapters.

My second adapter is a little bit pricier but still from Aliexpress - this one claims that it can omit iPhone USB power limits.

Also it have additional lightning port allowing to charge phone and deliver additional power to USB device. So let's talk about first configuration with this adapter - G6 connected to iPhone without any additional power provided by lightning cable. In this configuration device powers up, volume knob changes phone volume and rear audio output is working. However after plugging in any headphone to front output G6 starts restarting (too low power for Xamp).

Other thing is audio input - in this configuration I could only test separate microphone input (since device is restarting when headphones are connected) and line in.

Sadly both didn't work and even worse, G6 caused iPhone to not use internal microphones so there is no way of recording audio when using G6. Second configuration is basically the same but with power coming from USB charger - here we can observe main difference, G6 isn't reseting when headphones are connected from front. It can even work with high gain, but sadly any input still isn't captured by phone. About quality and functionalities I can say that it's big improvement over stock iPhone SE output.

I tested my lossless audio collection and it sounded a lot better. Device can work in both direct mode and normal, however I couldn't hear much of difference (with effects disabled on normal mode) so I'm guessing frequency rate is set the same for both modes (probably 48kHz) or iPhone internally downsamples audio (tracks I used were 192kHz).

About effects I think that everything works same as on PS4 however I don't use G6 for gaming so I'm not fully sure if I tested everything correctly.

Big downside is that any input doesn't work with phone. G6 works on iPhone with right USB adapter. Xamp may need powered adapter. Audio input isn't working. If you want device primarily for iPhone - buy E5.

The Sound Blaster G6 is used to improve the audio on most gaming devices. Thanks to its amazing features, you can pick even the slightest noise from your favorite game. But before you can enjoy your Sound Blaster G6 soundcard, you might have to make some adjustments. Here are some of the best settings for the Sound Blaster G6. If you are playing an FPS like COD, you might have issues with the sound. However, you can use the following settings to tune up your audio especially with video games.

But before using the following procedure, try playing the game in Scout Mode. Set the Windows to 7.1 or 5.1. Ensure the speakers look small on the menu. Disable the driver settings including direct mode and Dolby. Avoid the equalizer but ensure that the crystalizer stays at 20-30.

Here are the best settings for setting up Microphone Boost. After enabling this setting, you should not worry about unwanted noises in your recordings. To use these settings, you will need the Sound Blaster Connect app. Here are the steps for enabling Microphone Boost.

Open the Sound Blaster Connection app. Select Setup – Mixer. Tune down the microphone boost to 0db. Then slowly bring it back up to your preferred settings.

Also, ensure that the BlasterX Acoustic Engine is disabled. With the Sound Blaster G6, fans of PUBG can also get the best audio. If you plan to use earbuds with the soundboard, consider checking out the following settings.

Launch the Sound Blaster app from your desktop. Scroll to Equaliser and use the following settings. 125 hz = 8.7 db. 250 hz = 10.5 db. Save the settings and Exit. Asides from the above settings, other steps can help create better audio. If you use the Sound Blaster via USB, consider using virtual sound.

Also, push all settings to the max range.

If you connect your G6 Soundblaster to your PC and headphones, you might notice some popping sounds. Although it feels like a software problem, it is quite easy to handle this issue.

Simply use the G6 in stereo mode. You can also avoid Stereo or SBX mode. On Windows, Sound Blaster volume control is handled digitally. So if you use low settings for your device, you should expect a lower dynamic range. For sound with 24bit audio, there is no need to bother about issues with dynamic range. Let’s say you have the Topping E30 DAC, you can use the following settings to handle the volume.

On the DAC, use the Window Master Volume at the highest setting i.e. If you want to use intersample overs, consider working with lower settings. Finally, use the remote control of the DAC to adjust the volume of the audio. If you want the best volume from your Windows with a G6 soundcard, test sound within level 8 – 20.

Do not go up to 30 as it might disturb your experience. When it comes to frequency, consider leaving between 48hz and 192khz.

Even if Sound Blaster has many powerful features, it is easy to remove its drivers. As expected, this task requires a few steps. Right-click on the Start Tab and scroll to Settings. Scroll and choose Settings.

Look for Sound Blaster USB Audio Driver and Sound Blaster Connect 2.

Uninstall both apps.

Finish the installation process by following. Download the latest version of the Sound Blaster 6 software.

The Sound Blaster G6 is ideal for offering great sound. But with the earlier mentioned settings, you can expect top-class audio. Although these settings can enhance your experience, they might not suit all users. For this reason, you can check out the Sound Blaster owner’s manual for extra advice. Powered by BlasterX Acoustic Engine , the Sound BlasterX Pro-gaming Series delivers unprecedented levels of audio realism to your ears for an immersive gaming experience – for deep, powerful bass and surround sound that add significant depths and realism to your game.

To download the BlasterX Acoustic Engine, please select the BlasterX product you have purchased. *The fully customisable BlasterX Acoustic Engine Pro is available for Sound BlasterX H7, Sound BlasterX G5 and Sound BlasterX G1.The BlasterX Acoustic Engine Lite comes with preset profiles, and is available for the other analog headsets in the Sound BlasterX series.

An email with the download link and activation key has been sent to your email address, and should reach you within the next hour. This email address has already been used. Please register with a different email address. Upgrade your game! An amazing upgrade over our well-received Sound BlasterX G5, the Sound BlasterX G6 immediately improves your audio, giving you a much more enjoyable experience compared to what you get from default motherboard audio or any other USB Gaming DAC in the market.

The USB sound card works with PS4, Xbox One, Nintendo Switch, and PC, and combines a virtual 7.1 32-bit / 384 kHz, 130 dB USB Digital Audio Converter (DAC) with our awesome Xamp discrete headphone amplifier for incredibly detailed audio. It also boasts Dolby Digital decoding, virtual 7.1 surround sound, game-voice volume balancing, Scout Mode, and Sound Blaster's 30 year legacy of impressive sound enhancement technologies.

All this comes together to make the Sound BlasterX G6 an incredible audio upgrade for both gamers and music and audio enthusiasts.

We've updated the Sound BlasterX G6 with our latest Sound Blaster Command software so that you can have access to all our latest industry-leading audio processing and technologies, all in one place.

What was really unexpected and quite interesting really: the equalizer pencil. You have a straight line that represents the frequency response and by just drawing a frequency response curve over it will set the EQ according to your drawing. Underneath the EQ curve can be seen how much bass or treble is being added or subtracted.

I must add, this App is kind of cool, quite advanced, I never seen something like it. Even expensive audiophile stuff is not coming with cool apps like this one.

You can save few presets that are working great with a particular game and other presets for other games. I discovered that my settings for AC Odyssey sounded really weird with Heroes of the Storm and vice versa. Your FPS settings might be completely different compared to your RPG settings and so on.

I would recommend the surround setting maximum at 60%, it sounds weird going more than that and I personally don’t like the smart volume setting, it somewhat kills the dynamic range, I mean the difference between a low intensity and a high intensity sound should be quite big and not a small one.

There are even settings for the microphone input, for example there is a noise reduction setting, acoustic echo cancelation and a voice enhancer. If you are gaming in a noisy environment all those settings can really help you out and your team mates.

There is also an interesting voice morph setting, just in case you’ll want to scare somebody with an alien, orc, elf, dwarf or demon voice. There are tons of voice morphs, some of them are kind of funny.

The overall impression G6 left on me is that is sounds clean, much more detailed than the on-board sound cards of my laptop and desktop PC. Everything is enhanced to the next level.

Probably the coolest thing of the G6 is the holography effect, like a 3D effect over the games I’ve played. From a simple left to right stereo sound, some games are literally transformed and sounded very 3D, with sounds coming not only from my left or right, but in front or behind me as well. If you want to have an enveloping experience with your games even expensive audiophile stuff will not sound so 3D and so spread out.

Besides sounding around you in a very 3D manner, Creative Labs also somehow enhanced the soundstage levels, everything is just happening farer away from me and not inside my head. It was very obvious from the first listen. Only the Crosshair button drastically makes sound much closer to me so I can hear all those tiny details easier.

You should also know that disengaging the Scout Mode or the SBX does not mean it will automatically switch to Direct Mode. It will still have its DSP engine enabled but to a much smaller degree.

For example, when I played a bit of Diablo III both buttons distracted me too much, I wanted just a bit of both so turning the Scout Mode and SBX off, was a refreshing experience. I would still get some DSP enhancements but to a much smaller degree. If you would like to completely disable all DSP processing, a long press on the Scout Mode button puts the G6 intro the Direct Mode, once the button is flashing means all the DSP is turned-off. You can play with all these modes to see which one suits you better.

II. Listening to Music

Just for giggles I decided to listen to few tunes with all 3 modes of the DSP engine enabled and not a single one was passable for music. I know my tunes really well and when something sounds Off I either turn the damn thing off or I just don’t listen to music at all.

It sounds too processed and kind of weird with any of the DSP settings enabled, I would personally never listen to music with the DSP engine enabled.

After I engaged Direct Mode, everything changed to a much better vibe and finally I could listen to my favorite tunes.

Since it is a gaming-oriented device I will to bombard you with audiophile terms that only few will understand but I can tell you in advance that G6 sounds really good, almost on the same level with FiiO K5 PRO actually and that is a very good thing in my book.

For hard to drive dynamic headphones, G6 had more than enough power, with a pretty good kick into my eardrums, it really pumped some kick ass dynamics with faster paced music. The sound was mostly clean, pretty detailed and not crowded and up-front.

There was a single headphone from my stable that triggered clipping on the G6 and that was the Hifiman Arya. At more than 70% volume on G6 and on the high-gain, it started clipping and slightly distorting my music. In its defense I will state that Hifiman Arya is not an ordinary headphone, it needs gobs of power, it was designed to work only with proper desktop headphone amps that are wall-powered.

Apart from that case, everything else, including Quad Era-1 planars or Sennheiser HD660S sounded pretty amazing and sincerely I was quite surprised how good a gaming-oriented device can sound with my favorite tunes.

My general impression is that it boosts a tiny bit the treble response and the mid-bass area to give impression of a clean and authoritative sound. V-shaped frequency response is very apparent with high-quality recordings and even in the Direct Mode it sounds this way.

If you are enjoying a V-shaped type of sound, then G6 will be most likely to your liking.

As a direct result the midrange and everything that has to do with it (including voices) is not as present or vibrant and is mostly put in the background.

Comparisons

Sound BlasterX G6 ($150) vs FiiO K5 PRO ($150)

FiiO F5 PRO is bigger, it is wall-powered, its body is entirely made from sand-blasted aluminum, it is also destined for the audiophile community, but can be used while gaming.

Sound BlasterX G6 is much smaller, it is bus-powered and it’s made out of plastics. Where G6 really shines is its software and DSP processing. With it you can tweak the sound of any game, K5 PRO doesn’t have any of that and will sound the same with all your games.

When it comes to gaming G6 obviously was much better as the 3D effects were unbeatable and made a clear difference while casually gaming and a much bigger difference while playing multi-player games. Let’s not forget G6 is also an awesome ADC and has a powerful and clean sounding microphone input, whereas K5 PRO is lacking any of that.

When it comes to music listening K5 PRO was better, but not much better. I’d say it had more power reserve (since it is wall-powered) and had a clearer midrange purity. The voices were not put in the background and the overall performance is more linear and not as V-Shaped. When it comes to soundstage, pin-point imaging and detail retrieval, both were exchanging blows for the gold medal, both sounded really close to each-other. For pure music listening K5 PRO won just because it can drive basically any headphone but G6 was no slouch and quite close performance wise.

Conclusion

This is the first gaming-oriented device that I reviewed; I hope more devices like this one will be tested soon. Sound BlasterX G6 opened my eyes what can be achieved with some clever DSP processing, it might hurt your music listening a bit, but the gaming performance was unheard of. Even my reference audiophile setup didn’t sound as enveloping, as big or holographic as G6 did.

Once Direct Mode is engaged, you can even listen to high-resolution 32-bit 384kHz content, Tidal Masters worked good with it and it sounded pretty good as well.

In a nutshell, Creative Sound BlasterX is a worthy addition for any gamer that cares about sound quality as much as about image quality. Being bus-powered means it can be used with laptops or gaming PC alike, in this respect G6 is targeting a much wider audience and at $150 I see lots of great features and not a lot of cons.

PROS:

  • Small and lightweight, USB bus-powered
  • Every button is customizable
  • Sound Blaster Connect 2 App unleashes the true potential of G6
  • Besides being a good DAC and headphone amp combo, has also a potent ADC inside (microphone input)
  • Very powerful and clean headphone amp section
  • Decent detail retrieval, sounds clean as well
  • With SBX and Scout Mode buttons some games are sounding scary in terms of scale and 3D capabilities
  • An impressive value!

CONS:

  • Not the most linear frequency response in the Direct Mode

ASSOCIATED EQUIPMENT:

  • DACs: Creative Sound BlasterX G6, FiiO K5 PRO, Matrix Audio Element X, KECES S3
  • DAPs: FiiO M5, M6
  • Headphone amps: Benchmark HPA4, Aune S7 PRO, Erzetich Bacillus, Headamp Gilmore Lite Mk2
  • IEMs: FiiO FA7, IKKO OH1, Simgot EN700 PRO
  • True Wireless headphones: Creative Outlier Air, Hifiman TWS600
  • Full-sized headphones: Hifiman Arya, Quad ERA-1, Sennheiser HD660S
  • Wireless headphones: Master&Dynamic MW65
  • Loudspeakers: KEF LS50W
  • Interconnects: QED Reference XLR, Aune AL3 XLR
  • Power Cables: Isotek EVO3 Premier
  • Balanced Power Conditioners: PLiXiR Elite BAC 400, KECES BP-600
  • PC: Corsair One i160

THERE SEEMS TO BE AN ISSUE!