Substance Painter Material Downloads

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Subscription products are automatically renewed each year until canceled. KeyShot Subscription brings all the advanced features you need to create incredible visuals.

KeyShot includes:. Drag and Drop Materials and Lighting. Create Your Own Materials and Lighting.

Add Product and Studio Variations. Animate Cameras, Models, and Materials. Render on CPU or GPU in minutes. Why do professionals choose KeyShot?KeyShot is widely recognized as the industry-leading visualization solution for design and engineering professionals on both macOS and Windows, and the easiest, most powerful when it comes to presenting concepts for design reviews, exploring digital prototypes, and creating final visuals for marketing and sales – all from your 3D data.

KeyShot provides more features and capabilities on both Mac and PC, plus the:. Easiest User Interface. Most Accurate Materials. Most Powerful Lighting. Fastest Rendering Speeds.

Highest Quality Visuals. And KeyShot is the only one that offers:. Over 850 materials plus thousands more on KeyShot Cloud. Exclusive Pantone, RAL, and custom color libraries. Advanced material import for AxF, u3m, and Substance Painter.

Advanced Materials such as Cloudy Plastic, Measured Materials.

Patent-pending materials such as RealCloth™ and Multi-Layer Optics.

Advanced, interactive node-based Material Editing. Displacement textures and volumetric lighting. Lighting presets, advanced HDRI Editor, Sun and Sky. Geometry editing including Re-tessellate and UV Unwrap. Studios, Model Sets, Image Styles, and Multi-Materials. Advanced camera control, DOF, and perspective matching.

Interactive 360° visuals and product Web Configurator. Simple "one-click" switch between CPU and GPU rendering. Free KeyShot Viewer (with Security Options). Widest 3D format & plugin support. Industry-specific material libraries.

850+ Scientifically accurate materials. Geometry shaders and/material editing. Camera/Part/Material/Path Animation. Camera/Studio Switch Events. Studio and Model Sets. Configurator/Material Ways. Unlimited Real-time Rendering.

CPU and GPU raytracing. Smart Export (USDz, GLB, glTF, 3MF). 3D Model Export (ZPR, STL, OBJ, FBX). Creating Interior Environments for Games – In-Depth Tutorial Course.

Learn how a professional environment artist works when creating both large and small interior environments for games.

The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation.

MAYA, SUBSTANCE, MARVELOUS AND UNREAL ENGINE 5. This course will cover a very large number of topics, but the biggest topics are as followed:. Creating interior environments using both modular and unique structural assets.

Creating assets in a very fast and efficient way. Doing cloth simulations using marvelous designer. Creating procedural textures. Creating advanced materials in unreal engine 5 that add everything from procedural dust and dirt, vertex painting control and generic dirt control.

Creating various types of ivy foliage. Doing advanced lighting and post effects in unreal engine. Doing gravity simulations in maya. Doing level art in Unreal Engine.

And so much more. The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the product images, and you can apply this knowledge to almost any type of environment or asset.

KeyShot Pro Subscription

This course contains over 44+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start by creating our blockout assets and already build our environment in Unreal Engine 5, we will then focus on creating our procedural materials, Unreal shaders, and final structural assets.

After this, we will put our full focus on creating all of our assets in a very fast and efficient way. We will also create a special shader for these assets that give us control over procedural dust, dirt, and much more. Then we will start by creating our foliage using speedtree, we will place all of our assets and foliage in our environment, add some extra decals and then we will move on to the lighting and post-effects.

Finally, we will finish off by polishing our environment and taking it to final. I will also show you how to create some final portfolio screenshots and flythrough videos.