Tekken Tag Tournament 1

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Tekken is back (as if you ever really thought it was gone) and better than ever. Just released in Japan on March 30, roughly a month after the release of the PlayStation 2, Tekken Tag Tournament (along with Ridge Racer V) is arguably the most anticipated title in the PS2's first-generation salvo of software. Much like Soul Calibur for the Dreamcast, Tekken Tag Tournament was originally developed on Namco's PlayStation-based System-12 hardware. What this has enabled Namco to do is hone the gameplay on the technologically dated arcade hardware, then subsequently jack up the graphics "to eleven" on the PS2's infinitely more powerful hardware.

So what does that mean for Johnny Gamer? For starters, just about every character that's ever appeared in a Tekken game (a total of 38 if you include "body-doubles" like Kuma/Panda and Alex/Roger) is assembled here.

Kazuya is back from the bottomless chasm that Heihachi dumped him in at the end of Tekken 2, but novelty manga-character Gon the dinosaur has been jack-booted to the great unknown. Doctor Boskonovitch is also on hiatus, presumably lying down on his back somewhere. As the title indicates, this is Tekken, with the ability to tag a partner in and out of action at the press of a button. This makes for some interesting strategies and intriguing match-ups. Combine power and speed? A defensive expert with an offensive powerhouse? TTT offers a multitude of possibilities, but it's all up to you to decide. It's not a fight to the finish as in games like Marvel vs. Capcom; instead, the match is decided by the first player to knock out any one of his opponent's characters.


As you'd expect, the graphics in TTT take a huge leap over what the PlayStation is capable of. While the arcade setup had loads of RAM to store the four characters, the original PlayStation could never handle this much data. The PS2 obviously is a different matter. Higher polygon-count character models, 3D backgrounds (no 2D wrap-arounds like the PS version of T3) and hi-res, 60FPS graphics are all part of the basic package. In addition to the usual versus, survival and training modes, there is also a "secret" mode called Tekken Bowl, which lets you take to the lanes with your favorite Tekken characters. Expect this to be a launch title when the PS2 arrives in the U.S. Overall rating: 8.5. WW: November 26, 2007.

NA: October 27, 2009[2]. JP: October 29, 2009[1]. EU: October 30, 2009[3].

AU: November 5, 2009. NA: November 24, 2009. EU: December 11, 2009. AU: December 17, 2009. JP: January 14, 2010. Tekken 6 (Japanese: 鉄拳6) is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh installment in the Tekken franchise. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion. Both versions also saw a limited release in North America.[4] A home version based on the update was released for the PlayStation 3 and Xbox 360 on October 27, 2009. This was the first time a main installment was produced for a non-Sony console.


It was ported for the PlayStation Portable on November 24, 2009.[5] The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. While this version retains elements from the earlier games, Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features a beat 'em up mode focused on a soldier named Lars Alexandersson who leads a coup d'état along with his underlings. Losing his memory in an attack against Jin Kazama's Mishima Zaibatsu special forces, Lars goes on a journey with a robot named Alisa Bosconovitch to learn his identity, so that he will be able to recover the subject of his mission.

In this campaign mode, the player can win items by completing missions and enhance different power areas of any characters they choose to control.

The game received generally positive reviews. Critics praised the visuals and the new fight mechanics but had mixed opinions about the handling of the Scenario Campaign. Nevertheless, the PSP port was also well-received for how faithful it was to the initial console versions. The game's sales have reached 3.5 million copies worldwide. It was later re-released with the spin-off Tekken Tag Tournament 2 and Soulcalibur V for the PlayStation 3. A sequel, Tekken 7, was released to Japanese arcades on March 18, 2015, and was ported to Microsoft Windows, PlayStation 4, and Xbox One and released internationally on June 2, 2017.


Tekken 6 features bigger stages with more interactivity than its predecessors,[6] including walls or floors that can be broken to reveal new fighting areas.[7] The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay.[6]. A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.[8] Another newly added gameplay feature is the "bound" system.

Every character has several moves that when used in a juggle combo will cause the opponent to be smashed hard into the ground, bouncing them off it in a stunned state, leaving them vulnerable to another combo or an additional attack.

As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state. Lars facing bosses King and Marduk in the campaign. The console versions (excluding the PSP version) include an extra beat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles and Gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered throughout the playing environment.

Development and promotion[edit]

Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign.[9].
Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over the PlayStation Network and Xbox Live.[10] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them.