The world around us is rich in texture; the surfaces of most visible objects are textured. As such, in computer graphics, a "texture" simply refers to how the surface of an object looks, and it's independent of its shape.
In this article, we're going to show you how to add textures in Blender. Let's jump right in!
Before we begin with adding the textures in Blender, you'll first need a texture file saved to your computer. This could be a texture file in PBR format, or physically based rendering, which is the process of creating digital two-dimensional images which store surface and color information that will be projected onto a 3D object.
However, any other format that Blender supports can also be used. Various websites provide free texture files, such as PolyHaven.
You'll also need an object to apply the texture to.
We started off with a simple cube and added some more complex objects with more variation in their surfaces. Related: Getting Started With Blender: A Beginner's Guide.
Before you can add texture, you'll need to assign a material to the object.