|Developer(s)||e-on software, inc.|
The first release of 2021 for e-on Software Vue and PlantFactory adds vast support for Arnold, V-Ray and Cinema 4D, USD Export, Leaf Clusters and more.
|Operating system||Windows, macOS|
|Type||3D computer graphics|
Whether you’re passionate about creating, going pro, or growing your enterprise – e-on Software solutions have got you covered! Comprises VUE Creator and PlantFactory Creator – an attractive solution for artists to continue creating at a reasonable price.
|VUE 2016 / VUE 2015 / VUE 2014 / VUE 11||PlantFactory 2016 / PlantFactory 2015 / PlantFactory 2014|
|CloudFactory - Ozone||Carbon Scatter|
|CloudFactory 2017 / CloudFactory 2015 / Ozone 6 / Ozone 5||Carbon Scatter 2017 / Carbon Scatter 2015 / Carbon Scatter 2 / Carbon Scatter|
- Includes VUE and PlantFactory – a solution for professionals and freelancers to enhance their artwork at any point within their workflow.
- Bundles VUE, PlantFactory, 25 RenderNodes Network Rendering licenses, and the PlantCatalog – an ever-growing library of new vegetation species.
- The integration plugins are now compatible with Cinema 4D R23.
- Render your scenes entirely with Arnold or V-Ray inside C4D with support for native material creation.
- Convert any object from a VUE scene into a native C4D object.
- The plugin will take care of generating all materials automatically for the selected target render engine.
- Use the technology preview of the PlantFactory plugin and load procedural *.tpf models natively into Cinema without the need for exporting them first.
- The plugin will again take care of all Arnold and V-Ray materials and shaders.
- Alternatively, use the rewritten scene export from VUE standalone to *.c4d format with support for cameras, animation and multi-instances.
Vastly improved displacement
- Pixar’s open source Universal Scene Description format is now supported in all e-on products. Export objects with materials, animation data, instances etc.
- to any supported application. PlantFactory now supports the conversion of 3D geometry into textured planes (single plane or multiple crossed planes). This includes baking color / diffuse, normals, backlight, alpha and ambient occlusion channels.